Blender Blog Pappy's Blender Stuff + Tutorials
Categories: Cloth

A question was raised on the Blender Artist Forum as to why I suggest parenting your cloth object to a BONE of your armature instead of the armature itself. I think this test video illustrates the issue very well.

As you can see, the cloth objects location stays fixed relative to the armatures object center when parented directly to the armature causing a stretching too occur. In a cloth over body situation with movement this would cause the cloth to “whip” off of the underlying body object.

The cloth object on the right moves with the top bone of the armature as it is animated keeping it positioned properly to interact with an underlying body.

The lesson here is that it is important WHICH bone you choose to parent your cloth to, make sure it is one that the cloth object (shirt, pants, dress) can “hang” from while still being kept in position on the body.

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