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	<title>dot.help Blender Blog &#187; Cloth</title>
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	<link>http://blender.dothelp.net</link>
	<description>Pappy&#039;s Blender Stuff + Tutorials</description>
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		<title>Cloth test with &#8220;trapping&#8221; actions.</title>
		<link>http://blender.dothelp.net/2008/08/30/cloth-test-with-trapping-actions/</link>
		<comments>http://blender.dothelp.net/2008/08/30/cloth-test-with-trapping-actions/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 06:05:10 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Blender Tests]]></category>
		<category><![CDATA[Cloth]]></category>

		<guid isPermaLink="false">http://blender.dothelp.net/?p=53</guid>
		<description><![CDATA[Following a thread on Blenderartist.org I looked more into the issue of what happens when cloth with collisions gets &#8220;trapped&#8221; by the collision object. Here&#8217;s some results from those tests. The primary leasson I got from this was the need to have a &#8220;gap&#8221; that is larger then the combined distances of BOTH the cloth [...]]]></description>
			<content:encoded><![CDATA[<p>Following a thread on <a href="http://blenderartists.org">Blenderartist.org</a> I looked more into the issue of what happens when cloth with collisions gets &#8220;trapped&#8221; by the collision object. Here&#8217;s some results from those tests. The primary leasson I got from this was the need to have a &#8220;gap&#8221; that is larger then the combined distances of BOTH the cloth and object collision properties settings. In this case I used shape keys to animate a space in the thigh for the calves to fill. This space is hidden from camera view as much as possible. Goes to show that it&#8217;s still important to know how to &#8220;cheat&#8221; a scene.<br />
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And from the side&#8230;<br />
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<a href="http://vimeo.com/1605068?pg=embed&amp;sec=1605068">Dress test Kneeling &#8220;cloth trapped&#8221;</a> from <a href="http://vimeo.com/user668223?pg=embed&amp;sec=1605068">Pappy</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1605068">Vimeo</a>.</p>
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		</item>
		<item>
		<title>More cloth tests, Pants!</title>
		<link>http://blender.dothelp.net/2008/08/23/more-cloth-tests-pants/</link>
		<comments>http://blender.dothelp.net/2008/08/23/more-cloth-tests-pants/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 22:23:11 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Blender Tests]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[pants]]></category>

		<guid isPermaLink="false">http://blender.dothelp.net/?p=45</guid>
		<description><![CDATA[Blender&#8217;s cloth also handles pants well.]]></description>
			<content:encoded><![CDATA[<p>Blender&#8217;s cloth also handles pants well.</p>
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		<title>More on proper parenting</title>
		<link>http://blender.dothelp.net/2008/08/15/more-on-proper-parenting/</link>
		<comments>http://blender.dothelp.net/2008/08/15/more-on-proper-parenting/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 07:38:56 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Cloth]]></category>

		<guid isPermaLink="false">http://blender.dothelp.net/?p=27</guid>
		<description><![CDATA[This is how the cloth object should animate when parented before baking. As you can imagine, from here it&#8217;s relatively easy for the collision system to do it&#8217;s job.]]></description>
			<content:encoded><![CDATA[<p>This is how the cloth object should animate when parented before baking. As you can imagine, from here it&#8217;s relatively easy for the collision system to do it&#8217;s job.</p>
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<a href="http://www.vimeo.com/1531405?pg=embed&amp;sec=1531405"></a></p>
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		<title>Parenting cloth to an armature or a bone of an armature?</title>
		<link>http://blender.dothelp.net/2008/08/15/parenting-cloth-to-an-armature-or-a-bone-of-an-armature/</link>
		<comments>http://blender.dothelp.net/2008/08/15/parenting-cloth-to-an-armature-or-a-bone-of-an-armature/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 07:16:26 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Cloth]]></category>

		<guid isPermaLink="false">http://blender.dothelp.net/?p=23</guid>
		<description><![CDATA[A question was raised on the Blender Artist Forum as to why I suggest parenting your cloth object to a BONE of your armature instead of the armature itself. I think this test video illustrates the issue very well. As you can see, the cloth objects location stays fixed relative to the armatures object center [...]]]></description>
			<content:encoded><![CDATA[<p>A question was raised on the Blender Artist Forum as to why I suggest parenting your cloth object to a BONE of your armature instead of the armature itself. I think this test video illustrates the issue very well.<br />
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<p>As you can see, the cloth objects location stays fixed relative to the armatures object center when parented directly to the armature causing a stretching too occur. In a cloth over body situation with movement this would cause the cloth to &#8220;whip&#8221; off of the underlying body object.</p>
<p>The cloth object on the right moves with the top bone of the armature as it is animated keeping it positioned properly to interact with an underlying body.</p>
<p>The lesson here is that it is important WHICH bone you choose to parent your cloth to, make sure it is one that the cloth object (shirt, pants, dress) can &#8220;hang&#8221; from while still being kept in position on the body.</p>
]]></content:encoded>
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		<title>Pappy&#8217;s Blender Blog gets its first post!</title>
		<link>http://blender.dothelp.net/2008/08/14/pappys-blender-blog-gets-its-first-post/</link>
		<comments>http://blender.dothelp.net/2008/08/14/pappys-blender-blog-gets-its-first-post/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 02:14:40 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Blender Tests]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blender.dothelp.net/2008/08/14/9/</guid>
		<description><![CDATA[Well it&#8217;s about time I kept a better record of the various tests and tutorials I get involved with making for myself and the Blender community. Hopefully you&#8217;ll find something of value here for your own projects. As a starter here&#8217;s my latest test of Blender&#8217;s fantastic cloth feature. Blender cloth test from Pappy on [...]]]></description>
			<content:encoded><![CDATA[<p>Well it&#8217;s about time I kept a better record of the various tests and tutorials I get involved with making for myself and the Blender community. Hopefully you&#8217;ll find something of value here for your own projects.</p>
<p>As a starter here&#8217;s my latest test of Blender&#8217;s fantastic cloth feature.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=1513626&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://www.vimeo.com/moogaloop.swf?clip_id=1513626&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.vimeo.com/1513626?pg=embed&amp;sec=1513626">Blender cloth test</a> from <a href="http://www.vimeo.com/user668223?pg=embed&amp;sec=1513626">Pappy</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1513626">Vimeo</a>.</p>
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